Your Bizarre Adventure Tusk Act 4: Complete Guide, Abilities & Combos (2026)

Master Your Bizarre Adventure Tusk Act 4 with this full guide. Learn evolution steps, all abilities, skill tree tips, and top combos for dominating SBR.

What Is Tusk Act 4 in Your Bizarre Adventure?

If you've been grinding through Steel Ball Run in Roblox's Your Bizarre Adventure, you've probably heard the hype around Your Bizarre Adventure Tusk Act 4. This is the final evolution of Johnny Joestar's Stand, and it brings some of the most unique mechanics in the entire game. Tusk Act 4 isn't just a damage dealer — it's a Stand that can walk through time stop and completely ignore damage-redirection abilities like Love Train. That alone makes it a nightmare to fight against in PvP.

But getting your hands on Tusk Act 4 isn't simple. You'll need specific items, the right specs, and a solid understanding of its kit before you can use it effectively. This guide breaks down everything you need to know.


How to Obtain Tusk Act 4

Evolving Tusk Act 3 into Your Bizarre Adventure Tusk Act 4 requires three things to come together at once. You can't skip any of these steps.

RequirementDetails
Base StandTusk Act 3 (must already be evolved)
Item NeededPelvis of the Saint's Corpse
Spec RequiredSpin spec with Worthiness V unlocked

The process is straightforward once you have everything. Use the Pelvis of the Saint's Corpse while Tusk Act 3 is equipped and you have Spin active with Worthiness V. The evolution triggers immediately. Community reports suggest farming the Saint's Corpse parts during SBR events is the most reliable method, since they drop from specific enemies during the race.

One important caveat: Tusk Act 4 is classified as a Requiem Stand, which means it's banned from Casual Steel Ball Run matches. You'll need to play in Ranked or other competitive modes to actually use it.


Tusk Act 4 Full Abilities Breakdown

Understanding each move in Tusk Act 4's kit is essential. Unlike previous Acts, this version has actual melee capabilities alongside its ranged nail attacks. Here's the full rundown:

Core Moveset

AbilityKeyDescription
Infinite Rotation (Passive)PassiveWalk during time stop for 3–5 seconds. Bypasses all damage redirection (Love Train, etc.)
PunchLMB9.5 damage per hit, comboable 5 times (47.5 total)
Stand BarrageEFlurry of punches, 1.6 damage per hit
Barrage FinisherRHeavy punch, 19.8 damage, breaks blocks, ragdolls
Nail ShotsT3 nails, 10 damage each, blockable
Golden Rectangle NailY1 nail, 25.6 damage + 15.6 chip damage
Arigato GyroGExtended beatdown, minimum 48 total damage, 85s cooldown
Tea TimeHHeals up to 29.5 HP
Wormhole UppercutCSinks and reemerges, 14.8 damage (25.6 at full power)
Nail GlideZGlide across the map, abilities usable while gliding

The Infinite Rotation passive is what truly sets this Stand apart. Being mobile while time is stopped gives you a massive positional advantage. Combined with the fact that it ignores damage reflection, Tusk Act 4 can pressure opponents who rely on defensive abilities that would shut down most other Stands.


Skill Tree Prioritization

Tusk Act 4 has 60 total skill points to allocate. Not all upgrades are equally valuable, so here's how most experienced players recommend spending them:

PriorityUpgradeCostReason
1Destructive Power IV5 ptsMassive damage increase across all moves
2Infinite Rotation Mastery2 ptsExtends time stop movement duration
3Wormhole Nail Upgrade II3 ptsMore nails = more combo potential
4Acquired Taste III4 ptsBetter healing from Tea Time
5Glide Upgrade III2 ptsFaster Nail Glide for surprise attacks

Destructive Power should be your first maxed upgrade since it amplifies every single move in the kit. The Infinite Rotation Mastery upgrade is cheap at only 2 points and noticeably improves how long you can move during time stop — going from roughly 3 seconds closer to 5 seconds can be the difference between catching an opponent and whiffing entirely.


Best Combos for Tusk Act 4

Your Bizarre Adventure Tusk Act 4 has several reliable combos that work at different skill levels. Here are the most effective ones:

Bread-and-Butter Combo

M1 × 4 → Nail Shots → M1 × 4 → Wormhole Uppercut → Beatdown on Getup

This is your go-to combo. Start with four light attacks, fire Nail Shots to keep pressure, follow with another four lights, then use Wormhole Uppercut to finish. If they get up from the ragdoll, you can start another beatdown.

Wormhole Setup Combo

Wormhole Nails → Wormhole Uppercut

This is a quick, spammable combo that works well for catching opponents off guard. The key weakness is that if your opponent blocks the Wormhole Nails, the Uppercut won't connect properly. Use this when you've confirmed they're not blocking.

Nail Glide Surprise Attack

Pair Nail Glide with Boxing's Jawbreaker spec for an unexpected close-range strike. Glide directly at your opponent at high speed, then immediately use Jawbreaker before they can react. This works especially well when opponents think they're safe at ranged distance.


Strengths and Weaknesses

Every Stand in YBA has trade-offs, and Tusk Act 4 is no exception. Here's an honest look at where it shines and where it struggles:

StrengthsWeaknesses
Infinite Rotation bypasses Love TrainBanned in Casual SBR
Can walk during time stopVulnerable to blocking and counters
Only Tusk Act with melee kitRequires specific items to obtain
Wormhole Uppercut enables combo setupsArigato Gyro is perfect-blockable
Nail Glide enables surprise engagesDifficult against skilled opponents who block consistently

The blocking weakness is real. If your opponent knows what they're doing and blocks consistently, Tusk Act 4 struggles to open them up. You'll need to mix in Barrage Finisher (which breaks blocks) and use Nail Glide to reposition unpredictably.


Trivia and Community History

Tusk Act 4 has a fascinating history in the YBA community. In September 2022, it was widely considered the most hated Stand in the game after UzuKee accidentally over-buffed it. The changes to Wormhole Uppercut's windup speed and Arigato Gyro's speed created true infinite one-shot combos when paired with Boxing's Eye Gouge — a combo that was eventually patched out after the Boxing rework.

The community also coined the term "Funni Beatdown" to describe Arigato Gyro's extended beatdown sequence, which previously lasted so long that it essentially wasted both players' time. It was eventually shortened in a later update.

One of Tusk Act 4's skins, Wendigo, is reportedly the most valuable Stand skin in the game, valued at 250 Lucky Arrows on the popular Pker tier list. That makes it a serious status symbol among collectors.


FAQ

How do I evolve Tusk Act 3 into Tusk Act 4 in Your Bizarre Adventure?

You need Tusk Act 3 equipped, the Pelvis of the Saint's Corpse in your inventory, and Spin spec with Worthiness V unlocked. Use the Pelvis while all conditions are met to trigger the evolution into Your Bizarre Adventure Tusk Act 4.

Is Tusk Act 4 worth using in PvP?

Absolutely. The ability to move during time stop and bypass damage redirection makes it one of the strongest Stands in competitive play. Just be aware it's banned in Casual SBR, so you'll need to queue for Ranked.

What spec works best with Tusk Act 4?

Spin is mandatory for evolution, and Spin Mastery upgrades boost the damage of Nail Shots, Golden Rectangle Nail, and Wormhole Nails significantly. Many players also pair it with Boxing for the Jawbreaker combo via Nail Glide.

Can Tusk Act 4 beat Love Train?

Yes. Infinite Rotation specifically bypasses damage-redirection abilities, meaning Love Train won't protect opponents from Tusk Act 4's attacks. Status effects like bleed or poison are the only workaround for someone relying on damage reflection against this Stand.


For more information about Your Bizarre Adventure updates and patch notes, check the official Your Bizarre Adventure Steam page.